The Affective Computing Market report lists IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito, Kairos among the mentioned manufacturers.

The “Affective Computing Market Size” report provides a detailed and insightful analysis of the industry, offering a holistic overview of its various components, key players, and stakeholders. It explores the dynamic nature of the market by evaluating trends, challenges, growth drivers, and emerging opportunities that shape the competitive landscape. This report presents a macro-level analysis, encompassing crucial aspects such as market sizing, segmentation, industry structure, regional distribution, and future growth projections. It assesses market performance across different segments and applications, identifying key factors influencing demand and supply.

Furthermore, the report compiles extensive data on overall market size, including sales volume (in units), revenue generation, and market share distribution among different product types and applications. It also delves into technological advancements, regulatory frameworks, and economic factors that impact market expansion.

Market Analysis and Insights: Global Affective Computing Market


According to our latest research, the global Affective Computing market size will reach USD 9682.5 million in 2030, growing at a CAGR of 41.3% over the analysis period.
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
The Affective Computing market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.
Market segmentation
Affective Computing market is split by Type and by Application. For the period 2024-2030, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Touch-Based
Touchless
Market segment by Application, can be divided into
Market Research
Healthcare
Media & Advertisement
Automotive
Others
Market segment by players, this report covers
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos
Market segment by regions, regional analysis covers
North America
Europe
Asia-Pacific (China, Japan, South Korea, Rest of Asia-Pacific)
South America
Middle East & Africa
The content of the study subjects, includes a total of 8 chapters:
Chapter 1, to describe Affective Computing product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Affective Computing, with recent developments and future plans
Chapter 3, the Affective Computing competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4, to break the market size data at the region level, with key companies in the key region and Affective Computing market forecast, by regions, with revenue, from 2024 to 2030.
Chapter 5 and 6, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2024 to 2030.
Chapter 7 and 8, to describe Affective Computing research findings and conclusion, appendix and data source.

Market segmentation

Affective Computing market is split by Type and by Application. For the period 2019-2030, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

The major players covered in the Affective Computing market report are:

  • IBM
  • Microsoft
  • Eyesight Technologies
  • Affectiva
  • NuraLogix
  • gestigon GmbH
  • Crowd Emotion
  • Beyond Verbal
  • nViso
  • Cogito
  • Kairos

Market segment by Type, covers

Market segment by Type, covers

  • Touch-Based
  • Touchless

    Market segment by Application can be divided into

    Market segment by Application, can be divided into

  • Market Research
  • Healthcare
  • Media & Advertisement
  • Automotive
  • Others

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    Market segment by region, regional analysis covers

    • North America (United States, Canada and Mexico)
    • Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
    • Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
    • South America (Brazil, Argentina, Colombia, and Rest of South America)
    • Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

    The content of the study subjects, includes a total of 15 chapters:

    • Chapter 1, to describe Affective Computing product scope, market overview, market estimation caveats and base year.
    • Chapter 2, to profile the top manufacturers of Affective Computing, with price, sales, revenue and global market share of Affective Computing from 2019 to 2025.
    • Chapter 3, the Affective Computing competitive situation, sales quantity, revenue and global market share of top manufacturers are analysed emphatically by landscape contrast.
    • Chapter 4, the Affective Computing breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2019 to 2030.
    • Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2019 to 2030.
    • Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2023.and Affective Computing market forecast, by regions, type and application, with sales and revenue, from 2025 to 2030.
    • Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
    • Chapter 13, the key raw materials and key suppliers, and industry chain of Affective Computing.
    • Chapter 14 and 15, to describe Affective Computing sales channel, distributors, customers, research findings and conclusion.

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    Questions answered in the Affective Computing market research report:

    • What is the Affective Computing market size?
    • What are the market driving factors behind the Affective Computing market?
    • What are the market trends and forecast for the global Affective Computing market?
    • What are the trends and forecasts based on market research and analysis of Affective Computing market segmentation by type, application, and geography?
    • Which are the major global Affective Computing companies?
    • What is the CAGR and Revenue expected in future?

    Detailed TOC of Global Affective Computing Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2030

    1 Affective Computing Market Overview

    1.1 Introduction

    1.2 Market Analysis by Type

    1.2.1 Overview: Global Revenue by Type: 2017 Versus 2021 Versus 2030

    1.3 Market Analysis by Application

    1.4 Global Market Size & Forecast

    1.4.1 Global Sales in Value (2017 & 2021 & 2030)

    1.4.2 Global Sales in Volume (2019-2030)

    1.4.3 Global Price (2019-2030)

    1.5 Global Production Capacity Analysis

    1.5.1 Global Total Production Capacity (2019-2030)

    1.5.2 Global Production Capacity by Geographic Region

    1.6 Market Drivers, Restraints and Trends

    1.6.1 Affective Computing Market Drivers

    1.6.2 Affective Computing Market Restraints

    1.6.3 Affective Computing Trends Analysis

    2 Manufacturers Profiles

    2.1 Manufacture 1

    2.1.1 Manufacture 1 Details

    2.1.2 Manufacture 1 Major Business

    2.1.3 Manufacture 1 Affective Computing Product and Services

    2.1.4 Manufacture 1 Affective Computing Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2025)

    2.2 Manufacture 2

    2.2.1 Manufacture 2 Details

    2.2.2 Manufacture 2 Major Business

    2.2.3 Manufacture 2 Affective Computing Product and Services

    2.2.4 Manufacture 2 Affective Computing Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2025)

    2.3 Manufacture 3

    2.3.1 Manufacture 3 Details

    2.3.2 Manufacture 3 Major Business

    2.3.3 Manufacture 3 Affective Computing Product and Services

    2.3.4 Manufacture 3 Affective Computing Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2025)

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    3 Affective Computing Breakdown Data by Manufacturer

    3.1 Global Affective Computing Sales in Volume by Manufacturer (2019, 2020, 2021, and 2025)

    3.2 Global Affective Computing Revenue by Manufacturer (2019, 2020, 2021, and 2025)

    3.3 Key Manufacturer Market Position in Affective Computing

    3.4 Market Concentration Rate

    3.4.1 Top 3 Affective Computing Manufacturer Market Share in 2021

    3.4.2 Top 6 Affective Computing Manufacturer Market Share in 2021

    3.5 Global Affective Computing Production Capacity by Company: 2021 VS 2025

    3.6 Manufacturer by Geography: Head Office and Affective Computing Production Site

    3.7 New Entrant and Capacity Expansion Plans

    3.8 Mergers & Acquisitions

    4 Affective Computing Market Analysis by Region

    4.1 Global Market Size by Region

    4.1.1 Global Sales in Volume by Region (2019-2030)

    4.1.2 Global Revenue by Region (2019-2030)

    4.2 North America Affective Computing Revenue (2019-2030)

    4.3 Europe Affective Computing Revenue (2019-2030)

    4.4 Asia-Pacific Revenue (2019-2030)

    4.5 South America Revenue (2019-2030)

    4.6 Middle East and Africa Revenue (2019-2030)

    5 Affective Computing Market Segment by Type

    5.1 Global Sales in Volume by Type (2019-2030)

    5.2 Global Revenue by Type (2019-2030)

    5.3 Global Price by Type (2019-2030)

    6 Affective Computing Market Segment by Application

    6.1 Global Sales in Volume by Application (2019-2030)

    6.2 Global Revenue by Application (2019-2030)

    6.3 Global Price by Application (2019-2030)

    7 North America by Country, by Type, and by Application

    7.1 North America Affective Computing Sales by Type (2019-2030)

    7.2 North America Affective Computing Sales by Application (2019-2030)

    7.3 North America Affective Computing Market Size by Country

    7.3.1 North America Affective Computing Sales in Volume by Country (2019-2030)

    7.3.2 North America Affective Computing Revenue by Country (2019-2030)

    7.3.3 United States Market Size and Forecast (2019-2030)

    7.3.4 Canada Market Size and Forecast (2019-2030)

    7.3.5 Mexico Market Size and Forecast (2019-2030)

    8 Europe by Country, by Type, and by Application

    8.1 Europe Affective Computing Sales by Type (2019-2030)

    8.2 Europe Affective Computing Sales by Application (2019-2030)

    8.3 Europe Affective Computing Market Size by Country

    8.3.1 Europe Affective Computing Sales in Volume by Country (2019-2030)

    8.3.2 Europe Affective Computing Revenue by Country (2019-2030)

    8.3.3 Germany Market Size and Forecast (2019-2030)

    8.3.4 France Market Size and Forecast (2019-2030)

    8.3.5 United Kingdom Market Size and Forecast (2019-2030)

    8.3.6 Russia Market Size and Forecast (2019-2030)

    8.3.7 Italy Market Size and Forecast (2019-2030)

    9 Asia-Pacific by Region, by Type, and by Application

    9.1 Asia-Pacific Affective Computing Sales by Type (2019-2030)

    9.2 Asia-Pacific Affective Computing Sales by Application (2019-2030)

    9.3 Asia-Pacific Affective Computing Market Size by Region

    9.3.1 Asia-Pacific Affective Computing Sales in Volume by Region (2019-2030)

    9.3.2 Asia-Pacific Affective Computing Revenue by Region (2019-2030)

    9.3.3 China Market Size and Forecast (2019-2030)

    9.3.4 Japan Market Size and Forecast (2019-2030)

    9.3.5 Korea Market Size and Forecast (2019-2030)

    9.3.6 India Market Size and Forecast (2019-2030)

    9.3.7 Southeast Asia Market Size and Forecast (2019-2030)

    9.3.8 Australia Market Size and Forecast (2019-2030)

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    10 South America by Region, by Type, and by Application

    10.1 South America Affective Computing Sales by Type (2019-2030)

    10.2 South America Affective Computing Sales by Application (2019-2030)

    10.3 South America Affective Computing Market Size by Country

    10.3.1 South America Affective Computing Sales in Volume by Country (2019-2030)

    10.3.2 South America Affective Computing Revenue by Country (2019-2030)

    10.3.3 Brazil Market Size and Forecast (2019-2030)

    10.3.4 Argentina Market Size and Forecast (2019-2030)

    11 Middle East & Africa by Country, by Type, and by Application

    11.1 Middle East & Africa Affective Computing Sales by Type (2019-2030)

    11.2 Middle East & Africa Affective Computing Sales by Application (2019-2030)

    11.3 Middle East & Africa Affective Computing Market Size by Country

    11.3.1 Middle East & Africa Affective Computing Sales in Volume by Country (2019-2030)

    11.3.2 Middle East & Africa Affective Computing Revenue by Country (2019-2030)

    11.3.3 Turkey Market Size and Forecast (2019-2030)

    11.3.4 Egypt Market Size and Forecast (2019-2030)

    11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)

    11.3.6 South Africa Market Size and Forecast (2019-2030)

    12 Raw Material and Industry Chain

    12.1 Raw Material of Affective Computing and Key Manufacturers

    12.2 Manufacturing Costs Percentage of Affective Computing

    12.3 Affective Computing Production Process

    12.4 Affective Computing Industrial Chain

    13 Sales Channel, Distributors, Traders and Dealers

    13.1 Sales Channel

    13.1.1 Direct Marketing

    13.1.2 Indirect Marketing

    13.2 Affective Computing Typical Distributors

    13.3 Affective Computing Typical Customers

    14 Research Findings and Conclusion

    15 Appendix

    15.1 Methodology

    15.2 Research Process and Data Source

    15.3 Disclaimer

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